🐺 Ashling (19 Stealth, dirty 20 Investigation) is able to tail Killian unnoticed for most of the day and garner some information about him. He is an incredibly busy person and has almost no idle time over the course of the day. Someone is always demanding his attention, whether it be to help them with their classwork, mediate an argument, or trying to win his favor. After lunch, he has an inkcasting class with his father, Dean Embrose Lu. He summons Killian to his office after class is over. Lurking outside, Ashling hears Embrose take Killian to task for not reprimanding a group of sophomore Silverquills more severely when Killian caught them unaccompanied in the Archives the other night. After this meeting, Killian spends about thirty minutes aimlessly wandering the hallways of Grandloft Hall looking steamed. This causes him to be late to his next class.
🐺 Astra, on the other hand (14 Stealth, 9 Investigation), is almost immediately clocked by Felisa Fang (Nat 20 perception) as she follows the couple around Silverquill campus after breakfast. Felisa grills her for awhile about what she's doing on Silverquill campus, and doesn't quite buy it when Astra plays dumb and says she just got lost. Felisa eventually lets it go, but regards Astra with a lingering suspicion for a week or so to come.
🐺 After dinner, Ashling sees Killian (and his inkling Doco) accompany Dinah to Sedgemoor swamp. The group have plans to harvest ingredients for Dinah's potions there tonight that will occupy them for most of the evening.
🐺 Both girls were able to discern the location of Killian's dorm: The Manor House, a spindly-looking Victorian house on the outskirts of Silverquill campus that houses their senior cohort. Felisa is also absent from the house this evening, attending at a party at Prismari campus, but the rest of the cohort is home and currently playing a game somewhat akin to D&D in their living room.
🐺 Ashling (Dirty 20 stealth) is able to sneak in handily, but Astra (7 Stealth) trips and falls in the hallway outside the living room, drawing the attention of the Silverquill seniors. After a little kerfuffle which serves as a distraction for Ashling, they kick Astra out of their house and return to their game.
🐺 Even though the Manor House looks small from the outside, the inside is deceptively sprawling and laid out like a maze. Ashling quickly becomes lost in the switchback staircases and winding hallways, and cannot locate any bedrooms, let alone Killian's.
🐺 Outside, Astra manages to locate a third-story balcony which she is able to reach with the use of her kinetic jaunt spell. With a little fuss, she's able to break in through the balcony door.
🐺 Inside, Ashling starts using knock to open doors. The first room she busts into appears to be Felisa's, as it is lined wall to wall with various pieces of designer clothing and jewelry. There's so much of it here that Ashling could probably get away with snagging a piece or two unnoticed, if she wants.
🐺 Astra and Ashling manage to reunite in the upper floors of the house, and do eventually locate Killian's room. Even after they sack it, they don't find much of interest, and secretly nothing secret. He has a lot of books about dead languages, a few spellcrafting projects, and a very long handwritten dissertation on alternate uses for inkcasting, the field of magic his family pioneered. Astra (22 intelligence check) is able to make a little sense of it despite having no knowledge of inkcasting: the field is currently used primarily to create inklings, which are inherently spiteful creatures, as well as for offensive magic and dueling. Killian wants to use it to create interactive magic books which can explain their subject matter to whoever is reading them.
🐺 After they trash Killian's room, Astra casts featherfall on herself and Ashling, allowing them to jump out of Killian's third-story bedroom window instead of making their way back through the maze of the house.
Werewolves stalk Killian
🐺 Astra, on the other hand (14 Stealth, 9 Investigation), is almost immediately clocked by Felisa Fang (Nat 20 perception) as she follows the couple around Silverquill campus after breakfast. Felisa grills her for awhile about what she's doing on Silverquill campus, and doesn't quite buy it when Astra plays dumb and says she just got lost. Felisa eventually lets it go, but regards Astra with a lingering suspicion for a week or so to come.
🐺 After dinner, Ashling sees Killian (and his inkling Doco) accompany Dinah to Sedgemoor swamp. The group have plans to harvest ingredients for Dinah's potions there tonight that will occupy them for most of the evening.
🐺 Both girls were able to discern the location of Killian's dorm: The Manor House, a spindly-looking Victorian house on the outskirts of Silverquill campus that houses their senior cohort. Felisa is also absent from the house this evening, attending at a party at Prismari campus, but the rest of the cohort is home and currently playing a game somewhat akin to D&D in their living room.
🐺 Ashling (Dirty 20 stealth) is able to sneak in handily, but Astra (7 Stealth) trips and falls in the hallway outside the living room, drawing the attention of the Silverquill seniors. After a little kerfuffle which serves as a distraction for Ashling, they kick Astra out of their house and return to their game.
🐺 Even though the Manor House looks small from the outside, the inside is deceptively sprawling and laid out like a maze. Ashling quickly becomes lost in the switchback staircases and winding hallways, and cannot locate any bedrooms, let alone Killian's.
🐺 Outside, Astra manages to locate a third-story balcony which she is able to reach with the use of her kinetic jaunt spell. With a little fuss, she's able to break in through the balcony door.
🐺 Inside, Ashling starts using knock to open doors. The first room she busts into appears to be Felisa's, as it is lined wall to wall with various pieces of designer clothing and jewelry. There's so much of it here that Ashling could probably get away with snagging a piece or two unnoticed, if she wants.
🐺 Astra and Ashling manage to reunite in the upper floors of the house, and do eventually locate Killian's room. Even after they sack it, they don't find much of interest, and secretly nothing secret. He has a lot of books about dead languages, a few spellcrafting projects, and a very long handwritten dissertation on alternate uses for inkcasting, the field of magic his family pioneered. Astra (22 intelligence check) is able to make a little sense of it despite having no knowledge of inkcasting: the field is currently used primarily to create inklings, which are inherently spiteful creatures, as well as for offensive magic and dueling. Killian wants to use it to create interactive magic books which can explain their subject matter to whoever is reading them.
🐺 After they trash Killian's room, Astra casts featherfall on herself and Ashling, allowing them to jump out of Killian's third-story bedroom window instead of making their way back through the maze of the house.